Thank you so much for the feedback! I became aware that finding the flare was a bit too "hard" , or perhaps I should say "luck based" and I should have changed the odds a bit, but thank you so much for playing my game!
I mean it's fine if it takes a while to get it, you could program it so the odds go up after every night and it's bascially guaranteed at some point, but it just felt like I'd already experienced every mechanic/seen the sights and there was no suspense/novelty or challenge to keep me going until then
Played it. I'll write what I liked and what I didn't.
Style in general is appealing, animations are satisfying. I enjoyed all of the interactions in this game.
But I think you need to have some goal in the game. In every game there's always a motivation behind anything you do. At least day count would be so much better. And, say, 5 days to survive to complete the game. Otherwise, players don't feel any sense in surviving another day.
Thanks for the review! The game has a goal, it is to find a flare gun during the exploration, which is based on chances ( it's about 10% ), so you might or not get lucky during exploration. The idea I had in mind was to manage your resources as good as possible until you manage to find that flare gun that alerts the people where you are. You are right with the comment, I should have made the chances a little higher as it is a game for a jam and should maybe be finished within ( 7 days - in game ). Thank you so much!
In my opinion, a better way to implement your idea is to make so people would find a 1/5 part of a flare gun with a chance of 50%. This way players would feel progression and it still would take 10 explorations on average.
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My first impression was "Aww super cute!!! It's the guy from adventure time :D"
Going through the motions of day and night was alright at first but it got too redundant for me to wait until I found the flare :(
Overall cute and cozy experience though ^_^
Thank you so much for the feedback! I became aware that finding the flare was a bit too "hard" , or perhaps I should say "luck based" and I should have changed the odds a bit, but thank you so much for playing my game!
I mean it's fine if it takes a while to get it, you could program it so the odds go up after every night and it's bascially guaranteed at some point, but it just felt like I'd already experienced every mechanic/seen the sights and there was no suspense/novelty or challenge to keep me going until then
Played it. I'll write what I liked and what I didn't.
Style in general is appealing, animations are satisfying. I enjoyed all of the interactions in this game.
But I think you need to have some goal in the game. In every game there's always a motivation behind anything you do. At least day count would be so much better. And, say, 5 days to survive to complete the game. Otherwise, players don't feel any sense in surviving another day.
Thanks for the review! The game has a goal, it is to find a flare gun during the exploration, which is based on chances ( it's about 10% ), so you might or not get lucky during exploration. The idea I had in mind was to manage your resources as good as possible until you manage to find that flare gun that alerts the people where you are. You are right with the comment, I should have made the chances a little higher as it is a game for a jam and should maybe be finished within ( 7 days - in game ). Thank you so much!
In my opinion, a better way to implement your idea is to make so people would find a 1/5 part of a flare gun with a chance of 50%. This way players would feel progression and it still would take 10 explorations on average.
Oh yea, that sounds like a good idea, never thought of that, thank you so much!
Pretty hard ._.
Could you let me know which part you found difficult? Thank you!
Ah it's just me bad at this. The game is good, i like the style